

But they only ever really tell you about how things are, not how they were. There’s no dialogue, only the excellent soundtrack by Disasterpiece accompanying the terrifying visuals.įrom that point on, you only get hints about the state of the world through single images relayed by other characters, with no dialogue to be found.
HYPER LIGHT DRIFTER GAMEPLAY SERIES
When you first boot up HLD, you’re met with a series of short cutscenes, showing you your player character, the Drifter, fighting in some kind of war against these behemoth sized creatures, possibly robotic in origin. That’s exactly what makes Hyper Light Drifter so captivating. Even so, we look back on those games fondly because of what might be happening in these worlds. Super Metroid was much more about atmosphere than any kind of narrative (although it was during that 16-bit era where we started to see games with more complex stories like Chrono Trigger and Earthbound). The original The Legend of Zelda really just plonks you in the world without any indication of where to go. I wasn’t too concerned with the finer details of the story, and then when the game finally came out, it turns out neither did it.ĭepending on how old you are, you might not remember the time when there were games with barely any story. And there was this beautiful game, colourful, challenging, with so much mystery surrounding it – I was pulled in immediately. I had my first job so had money of my own to do with as I please. Hyper Light Drifter was the first thing I ever backed on Kickstarter, it came at the perfect time, almost.
